Image promptlarge lamia, beautiful pale woman upper body fused to lion haunches and clawed forelimbs, lashing serpentine tail, corrupt lovely face, claws with psychic-charring touch, predatory hungry eyes, shimmering illusory glamour, prowling ruined desert palace, shattered sandstone columns, windblown sand, sultry amber half-light, tawny fur, jewelry glint, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Lamia

Large Fiend, Chaotic Evil
CR 4BruteElemental Plane
AC 13
Initiative +1 (11)
HP 97 (13d10 + 26)
Speed 40 ft.
STR
16
+3
save +3
DEX
13
+1
save +1
CON
15
+2
save +2
INT
14
+2
save +2
WIS
15
+2
save +2
CHA
16
+3
save +3
Skills Deception +7, Insight +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 12
Languages Abyssal, Common

Actions

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw. Melee Attack Roll: Hit: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch. Wisdom Saving Throw: DC 13, one Failure: creature the lamia can see within 5 feet. 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): Disguise Self At Will: (can appear as a Large or Medium Minor Illusion biped), Geas Major Image Scrying 1/Day Each: , ,

Bonus Actions

Leap. The lamia jumps up to 30 feet by spending 10 feet of movement. Lemure Lemure