Lich
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If the lich fails a saving throw, it can choose to succeed instead.
Spirit Jar. If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich’s lair.
Actions
Multiattack. The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.
Eldritch Burst. Melee or Ranged Attack Roll: +12, reach Hit: 5 ft. or range 120 ft. 31 (4d12 + 5) Force damage.
Paralyzing Touch. Melee Attack Roll: +12, reach 5 Hit: ft. 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of the lich’s next turn.
Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20): Detect Magic Detect Thoughts Dispel Magic At Will: , , , Fireball Invisibility Lightning Bolt (level 5 version), , Mage Hand Prestidigitation (level 5 version), , Animate Dead Dimension Door 2/Day Each: , , Plane Shift Chain Lightning Finger of Death Power 1/Day Each: , , Word Kill Scrying ,
Reactions
Protective Magic. Counterspell Shield The lich casts or in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the lich can expend a use to take one of the following actions. The lich regains all expended uses at the start of each of its turns.
Deathly Teleport. The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Necrotic damage.
Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t an Undead in a 20-foot Emanation Failure: originating from the lich. 31 (9d6) Necrotic Success: Failure or Success: damage. Half damage. The lich can’t take this action again until the start of its next turn.
Frightening Gaze. Fear The lich casts , using the same spellcasting ability as Spellcasting. The lich can’t take this action again until the start of its next turn. Mages Mage