Image promptlarge lion, muscular tawny golden body, thick dark mane, rearing roaring lunge, wide jaws, unsheathed claws, fierce amber eyes, bared fangs, dry golden savanna, dust-hazed low sun, hinted pride, naturalistic, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Lion

Large Beast, Unaligned
CR 1BruteWilderness
AC 12
Initiative +2 (12)
HP 22 (4d10)
Speed 50 ft.
STR
17
+3
save +3
DEX
15
+2
save +2
CON
11
+0
save +0
INT
3
−4
save −4
WIS
12
+1
save +1
CHA
8
−1
save −1
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 13
Languages None

Traits

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: Hit: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature Failure: within 15 feet. The target has the Frightened condition until the start of the lion’s next turn. Lizard