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Mage
Medium or Small Humanoid (Wizard), Neutral
CR 6ArtillerySettlement / Road
AC 15
Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
STR
9
−1
save −1
DEX
14
+2
save +2
CON
11
+0
save +0
INT
17
+3
save +6
WIS
12
+1
save +4
CHA
11
+0
save +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Languages Common plus three other languages
Actions
Multiattack. The mage makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +6, reach Hit: 5 ft. or range 120 ft. 16 (3d8 + 3) Force damage.
Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14): Detect Magic Light Mage Armor At Will: , , (included in Mage Hand Prestidigitation AC), , Fireball Invisibility 2/Day Each: (level 4 version), Cone of Cold Fly 1/Day Each: ,
Bonus Actions
Misty Step (3/Day). Misty Step The mage casts , using the same spellcasting ability as Spellcasting.
Reactions
Protective Magic (3/Day). Counterspell The mage casts Shield or in response to the spell’s trigger, using the same spellcasting ability as Spellcasting. Archmage