Image prompthuman mage wizard, lean hollow-cheeked, layered dark arcane robes stitched with faded sigils, slender wand raised with a sphere of crackling violet force at its tip, faint shimmer of magical armor, runic light in knowing eyes, cluttered tower study, spellbooks and guttering candles and reagents, chalked arcane diagrams, muted indigo and charcoal, cold blue-violet magic glow, dim warm candlelight, scholarly gloom, ranged casting pose, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Mage

Medium or Small Humanoid (Wizard), Neutral
CR 6ArtillerySettlement / Road
AC 15
Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
STR
9
−1
save −1
DEX
14
+2
save +2
CON
11
+0
save +0
INT
17
+3
save +6
WIS
12
+1
save +4
CHA
11
+0
save +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Languages Common plus three other languages

Actions

Multiattack. The mage makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +6, reach Hit: 5 ft. or range 120 ft. 16 (3d8 + 3) Force damage.

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14): Detect Magic Light Mage Armor At Will: , , (included in Mage Hand Prestidigitation AC), , Fireball Invisibility 2/Day Each: (level 4 version), Cone of Cold Fly 1/Day Each: ,

Bonus Actions

Misty Step (3/Day). Misty Step The mage casts , using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). Counterspell The mage casts Shield or in response to the spell’s trigger, using the same spellcasting ability as Spellcasting. Archmage