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Magmin
Small Elemental, Chaotic Neutral
CR 1/2SoldierElemental Plane
AC 14
Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft.
STR
7
−2
save −2
DEX
15
+2
save +2
CON
12
+1
save +1
INT
8
−1
save −1
WIS
11
+0
save +0
CHA
10
+0
save +0
Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
Traits
Death Burst. Dex- The magmin explodes when it dies. terity Saving Throw: DC 11, each creature in a 10-foot
Failure Emanation originating from the magmin. : 7 (2d6) Success: Fire damage. Half damage.
Actions
Touch. Melee Attack Roll: Hit: +4, reach 5 ft. 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.
Bonus Actions
Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. Manticore Manticore