Image promptmammoth, huge prehistoric woolly elephant, towering wall of shaggy dark-brown wool, high domed skull, enormous curving ivory tusks sweeping forward, lifted trunk trumpeting, fierce small eyes, columnar legs churning frozen ground mid-charge, frost-rimed fur, pluming breath, bleak snow-swept tundra, pale washed sky, drifting snow, muted umber and grey wool, dull ivory, cold blue-white light, colossal mass, low angle, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Mammoth

Huge Beast, Unaligned
CR 6BruteWilderness
AC 13
Initiative +2 (12)
HP 126 (11d12 + 55)
Speed 50 ft.
STR
24
+7
save +10
DEX
9
−1
save −1
CON
21
+5
save +8
INT
3
−4
save −4
WIS
11
+0
save +0
CHA
6
−2
save −2
Senses Passive Perception 10
Languages None

Actions

Multiattack. The mammoth makes two Gore attacks.

Gore. Melee Attack Roll: Hit: +10, reach 10 ft. 18 (2d10

  • 7) Piercing damage. If the target is a Huge or smaller

creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 18, one creature Failure: within 5 feet that has the Prone condition. 29 Success: (4d10 + 7) Bludgeoning damage. Half damage. Mastiff