Image promptmedium merfolk, humanoid torso, long finned fish-tail, pallid blue-grey brine-sheened frost-rimed skin, fin-crests along arms and spine, webbed hands, ocean spear tipped with chill blue radiance misting the water, dark kelp, frigid drowned ruin, cold-shimmering water, wary swift, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Merfolk Skirmisher

Medium Elemental, Neutral
CR 1/8BruteElemental Plane
AC 11
Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
STR
10
+0
save +0
DEX
13
+1
save +1
CON
12
+1
save +1
INT
11
+0
save +0
WIS
14
+2
save +2
CHA
12
+1
save +1
Senses Passive Perception 12
Languages Common, Primordial (Aquan)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 Hit: ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed Hit or decreases by 10 feet until the end of its next turn. Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack. Merrow Merrow