Image promptlarge bull-headed minotaur, massive muscle, shaggy black-brown hide, huge scarred curved horns, snorting snout, abyssal glaive wreathed in necrotic shadow, burned Baphomet brands, lowered goring charge stance, blood-slicked stone labyrinth, broken pillars and corpses, flaring torchlight, dark aura, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Minotaur of Baphomet

Large Monstrosity, Chaotic Evil
CR 3BruteWilderness
AC 14
Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft.
STR
18
+4
save +4
DEX
11
+0
save +0
CON
16
+3
save +3
INT
6
−2
save −2
WIS
16
+3
save +3
CHA
9
−1
save −1
Skills Perception +7, Survival +7
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage. Gore (Recharge 5–6). Melee Attack Roll: +6, reach Hit: 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Mummies Mummy