Image promptminotaur skeleton, large undead bull-headed skeletal giant, massive horned skull, yellowed cracked bones, tattered sinew and hide shreds, great curving horns, dragging rusted axe, standing guard among shattered sarcophagi, desecrated tomb, cold-flickering eye sockets, brittle bleached bone and grave-grey, pale crypt light shaft, looming pose, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Minotaur Skeleton

Large Undead, Lawful Evil
CR 2BruteDungeon / Structure
AC 12
Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 40 ft.
STR
18
+4
save +4
DEX
11
+0
save +0
CON
15
+2
save +2
INT
6
−2
save −2
WIS
8
−1
save −1
CHA
5
−3
save −3
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can’t speak

Actions

Gore. Melee Attack Roll: Hit: +6, reach 5 ft. 11 (2d6

  • 4) Piercing damage. If the target is a Large or smaller

creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: Hit: +6, reach 5 ft. 15 (2d10

  • 4) Bludgeoning damage.

Solar Solar