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Minotaur Skeleton
Large Undead, Lawful Evil
CR 2BruteDungeon / Structure
AC 12
Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 40 ft.
STR
18
+4
save +4
DEX
11
+0
save +0
CON
15
+2
save +2
INT
6
−2
save −2
WIS
8
−1
save −1
CHA
5
−3
save −3
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can’t speak
Actions
Gore. Melee Attack Roll: Hit: +6, reach 5 ft. 11 (2d6
- 4) Piercing damage. If the target is a Large or smaller
creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: Hit: +6, reach 5 ft. 15 (2d10
- 4) Bludgeoning damage.
Solar Solar