Image promptmedium undead mummy, ancient blackened cracked linen wrappings, trailing tatters, withered leathery flesh, empty sockets with baleful glare, cursed raised fists, sifting dust, guttering funerary torch flame nearby as feared fire, collapsing hieroglyph-carved desert tomb, scattered grave-goods, flickering orange firelight, cold pooling shadow, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Mummy
Medium or Small Undead, Lawful Evil
CR 3BruteDungeon / Structure
AC11
Initiative−1 (9)
HP58 (9d8 + 18)
Speed20 ft.
STR
16
+3
save +3
DEX
8
−1
save −1
CON
15
+2
save +2
INT
6
−2
save −2
WIS
12
+1
save +3
CHA
12
+1
save +1
VulnerabilitiesFire
ImmunitiesNecrotic, Poison; Charmed, Exhaustion,
SensesDarkvision 60 ft.; Passive Perception 11
LanguagesCommon plus two other languages
Actions
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: Hit: +5, reach 5 ft. 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one Failure: creature the mummy can see within 60 feet. The target has the Frightened condition until the end of Success: the mummy’s next turn. The target is immune to this mummy’s Dreadful Glare for 24 hours. Mummy Lord