Image promptnalfeshnee demon, grotesque bloated boar-headed fiend, huge sagging belly, tiny feathered wings, cloven limbs, jutting tusks, slavering maw, shimmering psychic horror nimbus, diseased grey-pink and bruised purple, Abyssal court of bone and fire, lumbering menacing pose, cruel glinting eyes, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Nalfeshnee

Large Fiend (Demon), Chaotic Evil
CR 13ControllerElemental Plane
AC 18
Initiative +5 (15)
HP 184 (16d10 + 96)
Speed 20 ft., Fly 30 ft.
STR
21
+5
save +5
DEX
10
+0
save +0
CON
22
+6
save +11
INT
19
+4
save +9
WIS
12
+1
save +6
CHA
15
+2
save +7
Resistances Cold, Fire, Lightning
Immunities Poison; Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 11
Languages Abyssal; telepathy 120 ft.

Traits

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nalfeshnee makes three Rend attacks.

Rend. Melee Attack Roll: Hit: +10, reach 10 ft. 16 (2d10

  • 5) Slashing damage plus 11 (2d10) Force damage.

Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus Actions

Horror Nimbus (Recharge 5–6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation Failure: originating from the nalfeshnee. 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends Success: its turn with the nalfeshnee out of line of sight. The target is immune to this nalfeshnee’s Horror Nimbus for 24 hours.

Reactions

Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature. Night Hag Night Hag