Night Hag
Traits
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spell- Augury Find Familiar casting ability (spell save DC 14): , , Identify Locate Object Scrying Unseen Servant , , , or . The hag must finish a Long Rest before using this trait to cast that spell again.
Magic Resistance. The hag has Advantage on saving throws against spells and other magical effects.
Soul Bag. The hag has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunting action. The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.
Actions
Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: Hit: +7, reach 5 ft. 13 (2d8
- 4) Slashing damage.
Nightmare Haunting (1/Day; Requires Soul Bag). Dream While on the Ethereal Plane, the hag casts , using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell’s messenger, and the tar-
get must be a creature the hag can see on the Material
Plane. The spell fails and is wasted if the target is under Protection from Evil and Good the effect of the spell or Magic Circle within a spell. Dream If the target takes damage from the spell, the target’s Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the hag’s soul bag, and the target can’t be raised from the dead until its soul is released.
Spellcasting. The hag casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14): Detect Magic Etherealness Magic Missile At Will: , , (level 4 version) Phantasmal Killer Plane Shift 2/Day Each: , (self only)
Bonus Actions
Shape-Shift. The hag shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other form. Any equipment it is wearing or carrying isn’t transformed. Nightmare Nightmare