Image promptlarge demonic nightmare horse, smoking coal-black coat, mane and hooves blazing with flame, white-hot fiery eyes, searing breath, molten glowing flank cracks, self-shed bright light, galloping through ethereal gloom, drifting ash and mist, scorched ember trail, firelit halo, deep smoky darkness, dynamic motion, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Nightmare

Large Fiend, Neutral Evil
CR 3SkirmisherElemental Plane
AC 13
Initiative +2 (12)
HP 68 (8d10 + 24)
Speed 60 ft., Fly 90 ft. (hover)
STR
18
+4
save +4
DEX
15
+2
save +2
CON
16
+3
save +3
INT
10
+0
save +0
WIS
13
+1
save +1
CHA
15
+2
save +2
Immunities Fire
Senses Passive Perception 11
Languages Understands Abyssal, Common, and Infernal

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10- foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: Hit: +6, reach 5 ft. 13 (2d8

  • 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa. Noble Noble