Image promptogre zombie, large undead rotting ogre, hulking ten-foot frame, greyish split flesh showing blackened muscle and bone, half-torn hanging arm, slack jaw-broken face, dead white eyes, maggot-crusted wounds, shambling slam pose, fog-choked graveyard of broken tombs and churned mud, rotten grey-green and bruise-black flesh, weeping dark ichor, wan corpse-light, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Ogre Zombie

Large Undead, Neutral Evil
CR 2BruteDungeon / Structure
AC 8
Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
STR
19
+4
save +4
DEX
6
−2
save −2
CON
18
+4
save +4
INT
3
−4
save −4
WIS
6
−2
save +0
CHA
5
−3
save −3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common and Giant but can’t

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: Hit: +6, reach 5 ft. 13 (2d8

  • 4) Bludgeoning damage.

Animals Allosaurus