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Pirate
Medium or Small Humanoid, Neutral
CR 1ArtillerySettlement / Road
AC 14
Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.
STR
10
+0
save +0
DEX
16
+3
save +5
CON
12
+1
save +1
INT
8
−1
save −1
WIS
12
+1
save +1
CHA
14
+2
save +4
Gear Daggers (6), Leather Armor
Senses Passive Perception 11
Languages Common plus one other language
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or Hit: range 20/60 ft. 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, Failure: one creature the pirate can see within 30 feet. The target has the Charmed condition until the start of the pirate’s next turn. Pirate Captain