Planetar
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the Failure: planetar can see within 120 feet. 24 (7d6) Radi- Success: ant damage. Half damage.
Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): Detect Evil and Good At Will: Commune Control Weather Dispel Evil 1/Day Each: , , and Good Raise Dead ,
Bonus Actions
Divine Aid (2/Day). Cure Wounds The planetar casts , Invisibility Lesser Restoration Remove Curse , , or , using the same spellcasting ability as Spellcasting. Priests Priest Acolyte