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Priest
Medium or Small Humanoid (Cleric), Neutral
CR 2ArtillerySettlement / Road
AC 13
Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft.
STR
16
+3
save +3
DEX
10
+0
save +0
CON
12
+1
save +1
INT
13
+1
save +1
WIS
16
+3
save +3
CHA
13
+1
save +1
Skills Medicine +7, Perception +5, Religion +5
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 15
Languages Common plus one other language
Actions
Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace. Melee Attack Roll: Hit: +5, reach 5 ft. 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): Light Thaumaturgy At Will: , Spirit Guardians 1/Day:
Bonus Actions
Divine Aid (3/Day). Bless Dispel The priest casts , Magic Healing Word Lesser Restoration , , or , using the same spellcasting ability as Spellcasting. Pseudodragon Pseudodragon