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Pseudodragon
Tiny Dragon, Neutral Good
CR 1/4SoldierUnderground
AC 14
Initiative +2 (12)
HP 10 (3d4 + 3)
Speed 15 ft., Fly 60 ft.
STR
6
−2
save −2
DEX
15
+2
save +2
CON
13
+1
save +1
INT
10
+0
save +0
WIS
12
+1
save +1
CHA
10
+0
save +0
Skills Perception +5, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft.;
Languages Understands Common and Draconic but can’t
Traits
Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The pseudodragon makes two Bite attacks.
Bite. Melee Attack Roll: Hit: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage.
Sting. Constitution Saving Throw: DC 12, one creature Failure: the pseudodragon can see within 5 feet. 5 (2d4) Poison damage, and the target has the Poisoned condi- Failure by 5 or More: tion for 1 hour. While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it. Purple Worm Purple Worm