Image promptquasit, tiny demon, cat-sized, warty green-black slick hide, spindly clawed limbs, spined back ridge, small horns, fanged sneering face, low crouched pounce, barbed claws, malicious eyes, shimmering toward invisibility, dim corrupted Abyssal hollow, sulfur haze, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Quasit

Tiny Fiend (Demon), Chaotic Evil
CR 1LurkerElemental Plane
AC 13
Initiative +3 (13)
HP 25 (10d4)
Speed 40 ft.
STR
5
−3
save −3
DEX
17
+3
save +3
CON
10
+0
save +0
INT
7
−2
save −2
WIS
10
+0
save +0
CHA
10
+0
save +0
Skills Stealth +5
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Abyssal, Common

Traits

Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: Hit: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit’s next turn.

Invisibility. Invisibility The quasit casts on itself, requiring no spell components and using Charisma as the spellcasting ability.

Scare (1/Day). Wisdom Saving Throw: DC 10, one Failure: creature within 20 feet. The target has the

Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Shape-Shift. The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed. Rakshasa Rakshasa