Image promptreef shark, sleek torpedo body, slate-grey hide pale underbelly, gaping serrated crescent maw, cold black eyes, cutting dorsal fin, murky silted shallows, shafts of dim underwater light, hinted shark pack in gloom, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Reef Shark

Medium Beast, Unaligned
CR 1/2BruteUnderwater / Coastal
AC 12
Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 5 ft., Swim 30 ft.
STR
14
+2
save +2
DEX
15
+2
save +2
CON
13
+1
save +1
INT
1
−5
save −5
WIS
10
+0
save +0
CHA
4
−3
save −3
Skills Perception +2
Senses Blindsight 30 ft.; Passive Perception 12
Languages None

Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: Hit: +4, reach 5 ft. 7 (2d4 + 2) Piercing damage. Rhinoceros