Image promptrhinoceros, large two-ton armored beast, hunched muscular body, thick folded grey-brown hide like cracked leather plates, great blunt nose horn with smaller second horn, small dim eyes, broad lowered head, pillar legs churning earth, charging build-up, dry dust-hazed wilderness scrub, pebbled scarred skin, muted dust-greys and earthen brown, harsh raking light on cracked hide, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition
Rhinoceros
Large Beast, Unaligned
CR 2BruteWilderness
AC13
Initiative−1 (9)
HP45 (6d10 + 12)
Speed40 ft.
STR
21
+5
save +5
DEX
8
−1
save −1
CON
15
+2
save +2
INT
2
−4
save −4
WIS
12
+1
save +1
CHA
6
−2
save −2
SensesPassive Perception 11
LanguagesNone
Actions
Gore. Melee Attack Roll: Hit: +7, reach 5 ft. 14 (2d8 + 5) Piercing damage. If target is a Large or smaller creature and the rhinoceros moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition. Riding Horse