Image promptroper, large cave-column aberration, mottled knobbled grey rock-like hide disguised as living stone, six long prehensile snaring tentacles, vertical maw splitting open with a ring of jagged teeth, single glowing eye, clinging among stalactites, tendrils reaching down into darkness, wet stone grey and mineral ochre, deep subterranean black, lone dim shaft of light, lurking ambush composition, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Roper

Large Aberration, Neutral Evil
CR 5SoldierUnderground
AC 20
Initiative +5 (15)
HP 93 (11d10 + 33)
Speed 10 ft., Climb 20 ft.
STR
18
+4
save +4
DEX
8
−1
save −1
CON
17
+3
save +3
INT
7
−2
save −2
WIS
16
+3
save +3
CHA
6
−2
save −2
Skills Perception +6, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 16
Languages None

Traits

Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite. Melee Attack Roll: Hit: +7, reach 5 ft. 17 (3d8 + 4) Piercing damage.

Tentacle. Melee Attack Roll: Hit: +7, reach 60 ft. The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to

Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.

Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it. Rust Monster Rust Monster