Image promptsahuagin warrior, fish-fiend humanoid, mottled green-black scales, webbed talon claws, spined dorsal ridge, shark head with needle teeth, flaring gills, lunging attack pose, drowned coral reef and wreckage, lurking sharks in gloom, blood in dark water, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Sahuagin Warrior

Medium Fiend, Lawful Evil
CR 1/2BruteElemental Plane
AC 12
Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 40 ft.
STR
13
+1
save +1
DEX
11
+0
save +0
CON
12
+1
save +1
INT
12
+1
save +1
WIS
13
+1
save +1
CHA
9
−1
save −1
Skills Perception +5
Resistances Acid, Cold
Senses Darkvision 120 ft.; Passive Perception 15
Languages Sahuagin

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. Melee Attack Roll: Hit: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Salamander Salamander