Image promptsatyr, fey, lean man torso, shaggy goat legs, cloven hooves, curling ram horns, wild dark hair, mocking cruel grin, hoof-stamp pose, corrupted moonlit Feywild grove, gnarled trees, silvered light, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Satyr

Medium Fey, Chaotic Neutral
CR 1/2BruteForest / Feywild
AC 13
Initiative +3 (13)
HP 31 (7d8)
Speed 40 ft.
STR
12
+1
save +1
DEX
16
+3
save +3
CON
11
+0
save +0
INT
12
+1
save +1
WIS
10
+0
save +0
CHA
14
+2
save +2
Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: Hit: +5, reach 5 ft. 5 (1d4

  • 3) Bludgeoning damage. If the target is a Medium or

smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature Failure: the satyr can see within 90 feet. 5 (1d6 + 2) Psychic damage. Scout Scout