Image promptshadow undead, humanoid silhouette of pure living darkness, edges dissolving into gloom tendrils, faint glowing pinprick eyes, reaching draining claw, flinching from a flickering torch and shaft of light, ruined graveyard, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Shadow

Medium Undead, Chaotic Evil
CR 1/2LurkerDungeon / Structure
AC 12
Initiative +2 (12)
HP 27 (5d8 + 5)
Speed 40 ft.
STR
6
−2
save −2
DEX
14
+2
save +2
CON
13
+1
save +1
INT
6
−2
save −2
WIS
10
+0
save +0
CHA
8
−1
save −1
Skills Stealth +6
Vulnerabilities Radiant
Resistances Acid, Cold, Fire, Lightning, Thunder
Immunities Necrotic, Poison; Exhaustion, Frightened,
Senses Darkvision 60 ft.; Passive Perception 10
Languages None

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.

Actions

Draining Swipe. Melee Attack Roll: Hit: +4, reach 5 ft. 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.

Bonus Actions

Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action. Shambling Mound Shambling Mound