Image promptshield guardian, large hulking construct of riveted iron plating carved stone and dense wood, broad-shouldered and faceless, single glowing rune-slot eye, glowing amulet sigil on its chest, heavy fists raised in a sentinel stance, arcane wards flickering across its surface, magical script etched into every plate, guarding a dust-choked wizard's vault doorway, weathered iron-grey and dull bronze, mossy stone, cold arcane blue light, deep architectural shadow, protective pose, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Shield Guardian

Large Construct, Unaligned
CR 7BruteDungeon / Structure
AC 17
Initiative −1 (9)
HP 142 (15d10 + 60)
Speed 30 ft.
STR
18
+4
save +4
DEX
8
−1
save −1
CON
18
+4
save +4
INT
7
−2
save −2
WIS
10
+0
save +0
CHA
3
−4
save −4
Immunities Poison; Charmed, Exhaustion, Frightened,
Senses Blindsight 10 ft., Darkvision 60 ft.;
Languages Understands commands given in any language

Traits

Bound. The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (round up) is transferred to the guardian.

Regeneration. The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Spell Storing. A spellcaster who wears the guardian’s amulet can cause the guardian to store one spell of level 4 or lower. To do so, the wearer must cast the spell on the guardian while within 5 feet of it. The spell has no effect but is stored within the guardian. Any previously stored spell is lost when a new spell is stored. The guardian can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster’s spellcasting ability. The stored spell is then lost.

Actions

Multiattack. The guardian makes two Fist attacks.

Fist. Melee Attack Roll: Hit: +7, reach 10 ft. 11 (2d6

  • 4) Bludgeoning damage plus 7 (2d6) Force damage.

Reactions

Protection. Trigger: An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of Response: the guardian. The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn. Silver Dragons Silver Dragon Wyrmling