Sirocco Herald
Traits
Air Form. Can move through a gap as narrow as 1 inch without squeezing.
Blinding Grit. Every enemy who starts its turn within 10 feet of the Sirocco Herald makes a DC 13 Constitution save. Failure: Its attacks and sight-based Perception checks have Disadvantage until the end of its next turn.
Whirling Body. Ranged attacks made against the Sirocco Herald are made with Disadvantage (the wind deflects arrows).
Actions
Multiattack. Makes two Grit Lash attacks.
Grit Lash. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage.
Sandstorm (Recharge 5–6). The Sirocco Herald unleashes a sandstorm centered on itself. Every creature in a 30-foot Emanation makes a DC 13 Strength save.
- Failure: 14 (4d6) Slashing damage, and the target is flung 15 feet in a random direction (DM determines direction with 1d8) and becomes Prone.
- Success: Half damage, not flung.
Additionally, for 1 minute after Sandstorm ends, the entire area within 30 feet of the Sirocco Herald is Lightly Obscured (sand hangs in the air).
Bonus Actions
Gust. The Sirocco Herald chooses a creature it can see within 30 feet. The target makes a DC 13 Strength save. Failure: It is pushed 10 feet in any direction (Sirocco Herald's choice).
How to Use
The Sirocco Herald disrupts positioning. The party can't maintain its formation.
Sandstorm is especially disruptive: it randomly scatters everyone. Was the Fighter in front of the Wizard? Not anymore. Was the Rogue flanking? Now it's 15 feet away and Prone.
This makes orderly combat impossible. The party constantly has to reposition — and this buys time for the Sirocco Herald's allies.
Combination (Desert Encounter):
Sirocco Herald (Controller) + Dune Shade (Lurker)
The Sirocco blinds and scatters the party. The Dune Shade emerges from the sand and hits a scattered, blinded, Prone target for 32 damage.
For a Lv7 party: 1.100 + 2.900 = 4.000 XP. Budget (Medium) = 1.300×4 = 5.200. Medium. A perfect match.
How the party wins: Kill the Sirocco first (HP 82, low). Or drop ranged and go melee (Whirling Body only affects ranged).