Sphinx of Valor
Traits
Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The sphinx makes two Claw attacks and uses Roar.
Claw. Melee Attack Roll: Hit: +12, reach 5 ft. 20 (4d6
- 6) Slashing damage.
Roar (3/Day). The sphinx emits a magical roar. Whenever it roars, the roar has a different effect, as detailed below (the sequence resets when it takes a Long Rest): Wisdom Saving Throw: First Roar. DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the Frightened condition for 1 minute. Wisdom Saving Throw: Second Roar. DC 20, each enemy in a 500-foot Emanation originating from the Failure: sphinx. The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Constitution Saving Throw: Third Roar. DC 20, each enemy in a 500-foot Emanation originating from Failure: the sphinx. 44 (8d10) Thunder damage, and Success: the target has the Prone condition. Half damage only.
Spellcasting. The sphinx casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 20): Detect Evil and Good Thaumaturgy At Will: , Detect Magic Dispel Magic Greater Res- 1/Day Each: , , toration Heroes’ Feast Zone of Truth , ,
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the sphinx can expend a use to take one of the following actions. The sphinx regains all expended uses at the start of each of its turns. to an unoccupied space it can see, and it makes one Claw attack.
Weight of Years. Constitution Saving Throw: DC 16, Failure: one creature the sphinx can see within 120 feet.
The target gains 1 Exhaustion level. While the target has Fail- any Exhaustion levels, it appears 3d10 years older. ure or Success: The sphinx can’t take this action again until the start of its next turn. Spirit Naga Spirit Naga