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Sphinx of Wonder
Tiny Celestial, Lawful Good
CR 1SkirmisherElemental Plane
AC 13
Initiative +3 (13)
HP 24 (7d4 + 7)
Speed 20 ft., Fly 40 ft.
STR
6
−2
save −2
DEX
17
+3
save +3
CON
13
+1
save +1
INT
15
+2
save +2
WIS
12
+1
save +1
CHA
11
+0
save +0
Skills Arcana +4, Religion +4, Stealth +5
Resistances Necrotic, Psychic, Radiant
Senses Darkvision 60 ft.; Passive Perception 11
Languages Celestial, Common
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: Hit: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or Response: a saving throw. The sphinx adds 2 to the roll. Sphinx of Lore