Image promptmedium fungal plant artillery creature, bulbous spore-sac body, bloated launcher pods on shoulders, venting toxic spore clouds, hunched among giant mushrooms, dank underground cavern, faint bioluminescence, stubby rooted legs, sickly greens mottled fungal purples, drifting spore motes in dim glow, ranged lobbing pose, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Spore Slinger

Medium Plant, Unaligned
CR 4ArtilleryUnderground
AC 13
STR
10
+0
save +0
DEX
15
+2
save +2
CON
16
+3
save +3
INT
4
−3
save −3
WIS
14
+2
save +4
CHA
6
−2
save −2
Resistances Necrotic, Poison · Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Blindsight 60 ft. (blind beyond); Passive Perception 12 · Languages

Traits

Point Blank Weakness. With an enemy within 5 feet, ranged attacks have Disadvantage. Fungal Camouflage. Advantage on Hide checks in fungal/underground terrain.

Actions

Multiattack. Two Spore Volley attacks. Spore Volley. Ranged Attack Roll: +4, range 90 ft. Hit: 11 (2d8 + 2) Poison damage. The target makes a DC 13 CON save; on a failure, Poisoned (1 min). Choking Cloud (Recharge 5–6). A 15-foot-radius Sphere within 60 feet. DC 13 CON save. Failure: 18 (4d8) Poison damage, Blinded, and Poisoned (1 min). Success: Half. The cloud lasts 1 minute and the area becomes Heavily Obscured.

Key

Close the distance (no melee attack!) or wind/fire (Gust of Wind disperses the cloud).