Image promptcunning human spy, lean build, hooded dark travelling cloak, unmarked leather, slim poisoned shortsword, concealed hand crossbow, thieves tools, calculating sharp eyes, crouched on rain-slick rooftop, decaying settlement alley, distant lantern glow, half in shadow, stealthy pose, muted grey and rust-brown, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Spy

Medium or Small Humanoid, Neutral
CR 1ArtillerySettlement / Road
AC 12
Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
STR
10
+0
save +0
DEX
15
+2
save +2
CON
10
+0
save +0
INT
12
+1
save +1
WIS
14
+2
save +2
CHA
16
+3
save +3
Skills Deception +5, Insight +4, Investigation +5,
Gear Hand Crossbow, Shortsword, Thieves’ Tools
Senses Passive Perception 16
Languages Common plus one other language

Actions

Shortsword. Melee Attack Roll: Hit: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow. Ranged Attack Roll: +4, range 30/120 Hit: ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action. Stirge Stirge