Image promptsmall steam mephit elemental, blurred grey-white vaporous body, hissing steam wisps, dissolving shifting edges, tattered vapor wings, leering condensation-slick face, stubby claws, boiling droplets, hovering over geothermal vent, sulfurous mist, muted misty tones, dynamic hovering shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Steam Mephit

Small Elemental, Neutral Evil
CR 1/4BruteElemental Plane
AC 10
Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
STR
5
−3
save −3
DEX
11
+0
save +0
CON
10
+0
save +0
INT
11
+0
save +0
WIS
10
+0
save +0
CHA
12
+1
save +1
Skills Stealth +2
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Aquan, Ignan)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. Dex- The mephit explodes when it dies. terity Saving Throw: DC 10, each creature in a 5-foot Failure: Emanation originating from the mephit. 5 (2d4) Success: Fire damage. Half damage.

Actions

Claw. Melee Attack Roll: Hit: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: Failure: DC 10, each creature in a 15-foot Cone. 5 (2d4) Fire damage, and the target’s Speed decreases by 10 Success: feet until the end of the mephit’s next turn. Failure or Success: Half damage only. Being underwater doesn’t grant Resistance to this Fire damage. Merfolk Merfolk Skirmisher