Image promptstone giant, huge eighteen-foot lean ascetic giant, smooth grey stone-like skin over long sinewy limbs, gaunt hairless head, deep-sunk far-seeing dark eyes, poised to hurl a boulder with precision, graceful movement, faint mineral striations mottling its granite hide, high windswept mountain ledge above the clouds, balanced standing stones, cool slate and granite grey, dim high-altitude light, drifting cloud, austere shadow, ranged throwing pose, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Stone Giant

Huge Giant, Neutral
CR 7ArtilleryMountains / Hills
AC 17
Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
STR
23
+6
save +6
DEX
15
+2
save +5
CON
20
+5
save +8
INT
10
+0
save +0
WIS
12
+1
save +4
CHA
9
−1
save −1
Skills Athletics +12, Perception +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 14
Languages Giant

Actions

Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.

Stone Club. Melee Attack Roll: Hit: +9, reach 15 ft. 22 (3d10 + 6) Bludgeoning damage.

Boulder. Ranged Attack Roll: Hit: +9, range 60/240 ft. 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Pierc- Response: ing, or Slashing damage from it. The giant reduces the damage it takes from the attack by 11 (1d10

  • 6), and if that damage is reduced to 0, the giant can

Dexterity Saving redirect some of the attack’s force. Throw: DC 17, one creature the giant can see within 60 Failure: feet. 11 (1d10 + 6) Force damage.

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