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Tough
Medium or Small Humanoid, Neutral
CR 1/2BruteSettlement / Road
AC 12
Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft.
STR
15
+2
save +2
DEX
12
+1
save +1
CON
14
+2
save +2
INT
10
+0
save +0
WIS
10
+0
save +0
CHA
11
+0
save +0
Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: Hit: +4, reach 5 ft. 5 (1d6
- 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range Hit: 100/400 ft. 6 (1d10 + 1) Piercing damage. Tough Boss