Image promptmedium human tough boss enforcer, dark chain mail, thick-necked broad build, cruel scarred shaved-head face, swinging heavy warhammer, slung heavy crossbow, standing over cowed underlings, grim settlement backstreet, rain-wet cobbles, leaning shuttered buildings, brute authority pose, cold flat streetlight, wet chain glint, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Tough Boss

Medium or Small Humanoid, Neutral
CR 4ArtillerySettlement / Road
AC 16
Initiative +2 (12)
HP 82 (11d8 + 33)
Speed 30 ft.
STR
17
+3
save +5
DEX
14
+2
save +2
CON
16
+3
save +5
INT
11
+0
save +0
WIS
10
+0
save +0
CHA
11
+0
save +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: Hit: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range Hit: 100/400 ft. 13 (2d10 + 2) Piercing damage. Treant Treant