Image prompttriceratops, huge armored dinosaur, massive bony neck frill, three forward horns, hooked beak, thick pebbled scarred grey-brown hide, braced lowered head mid-charge, steam jetting from nostrils, churning frozen ground, bleak frost-cracked tundra, grey scrub, leaden sky, kicked-up dust and snow, muted earthen brown and slate, cold hard light, unstoppable charge, low angle, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Triceratops

Huge Beast (Dinosaur), Unaligned
CR 5BruteArctic / Glacier
AC 14
Initiative −1 (9)
HP 114 (12d12 + 36)
Speed 50 ft.
STR
22
+6
save +6
DEX
9
−1
save −1
CON
17
+3
save +3
INT
2
−4
save −4
WIS
11
+0
save +0
CHA
5
−3
save −3
Senses Passive Perception 10
Languages None

Actions

Multiattack. The triceratops makes two Gore attacks.

Gore. Melee Attack Roll: Hit: +9, reach 5 ft. 19 (2d12

  • 6) Piercing damage. If the target is Huge or smaller

and the triceratops moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition. Tyrannosaurus Rex