Image promptsevered troll arm, small, rubbery mottled-green warty hide, knotted muscle, splayed clawed hand, self-regenerating raw stump knitting sinew, dragging itself forward, guttering flame licking the severed end, curling smoke, gloomy rocky hills, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Troll Limb

Small Giant, Chaotic Evil
CR 1/2BruteMountains / Hills
AC 13
Initiative +1 (11)
HP 14 (4d6)
Speed 20 ft.
STR
18
+4
save +4
DEX
12
+1
save +1
CON
10
+0
save +0
INT
1
−5
save −5
WIS
9
−1
save −1
CHA
1
−5
save −5
Senses Darkvision 60 ft.; Passive Perception 9
Languages None

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll . Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: Hit: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage. Unicorn Unicorn