Image prompttroll, hunched nine-foot giant, gangly rubbery limbs, warty moss-green hide, long drooping nose, black claws, wide crooked-toothed mouth, wounds visibly knitting shut as it regenerates, a burning torch nearby casting leaping shadows and dread across its face, lank hair over sunken eyes, loping to rend, dank bone-strewn hill cave, sickly green and grey-brown, orange firelight, deep shadow, menacing pose, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Troll

Large Giant, Chaotic Evil
CR 5BruteMountains / Hills
AC 15
Initiative +1 (11)
HP 94 (9d10 + 45)
Speed 30 ft.
STR
18
+4
save +4
DEX
13
+1
save +1
CON
20
+5
save +5
INT
7
−2
save −2
WIS
9
−1
save −1
CHA
7
−2
save −2
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Languages Giant

Traits

Loathsome Limbs (4/Day). If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll’s limbs is severed, falls into the troll’s space, and becomes a Troll Limb . The limb acts immediately after the troll’s turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.

Regeneration. The troll regains 15 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn’t function on the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Actions

Multiattack. The troll makes three Rend attacks.

Rend. Melee Attack Roll: Hit: +7, reach 10 ft. 11 (2d6

  • 4) Slashing damage.

Bonus Actions

Charge. The troll moves up to half its Speed straight toward an enemy it can see. Troll Limb