Image promptmedium humanoid vampire familiar thrall, pale hollow-cheeked face, faint fangs, dark-ringed eyes, worn close-fitting leathers, brace of daggers, umbral necrotic-weeping blade, lithe crouch on rooftop, dagger cocked to throw, fog-bound settlement street below, cold red gleam in eyes, wan alley lamplight, night mist, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Vampire Familiar

Medium or Small Humanoid, Neutral Evil
CR 3ArtillerySettlement / Road
AC 15
Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
STR
17
+3
save +3
DEX
16
+3
save +5
CON
15
+2
save +2
INT
10
+0
save +0
WIS
10
+0
save +2
CHA
14
+2
save +2
Skills Perception +4, Persuasion +4, Stealth +7
Resistances Necrotic
Immunities Charmed (except from its vampire master)
Gear Daggers (10)
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common plus one other language

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, Hit: reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action. Vampire Spawn