Image promptvampire spawn, gaunt feral undead, pallid grey-white skin over sharp features, bloodshot crimson eyes, hissing fanged mouth, hooked claws, crouching spider-like on a mouldering crypt wall, ready to spring, a shaft of pale light it recoils from cutting across the scene, bloodstained tattered clothes, corpse-white flesh, cold blue-grey crypt shadow, lurking ambush pose, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Vampire Spawn

Medium or Small Undead, Neutral Evil
CR 5LurkerDungeon / Structure
AC 16
Initiative +3 (13)
HP 90 (12d8 + 36)
Speed 30 ft.
STR
16
+3
save +3
DEX
16
+3
save +6
CON
16
+3
save +3
INT
11
+0
save +0
WIS
10
+0
save +3
CHA
12
+1
save +1
Skills Perception +3, Stealth +6
Resistances Necrotic
Senses Darkvision 60 ft.; Passive Perception 13
Languages Common plus one other language

Traits

Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Vampire Weakness. The vampire has these weaknesses:

Forbiddance. The vampire can’t enter a residence without an invitation from an occupant.

Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.

Stake to the Heart. The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition.

Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack. The vampire makes two Claw attacks and uses Bite.

Claw. Melee Attack Roll: Hit: +6, reach 5 ft. 8 (2d4 + 3)

Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.

Bite. Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Failure: Incapacitated, or Restrained condition. 5 (1d4

  • 3) Piercing damage plus 10 (3d6) Necrotic damage. The target’s Hit Point maximum decreases by an

amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Bonus Actions

Deathless Agility. The vampire takes the Dash or Disengage action. Vampire