Image promptlarge warhorse skeleton, bleached yellowed bone frame, tattered rotted barding, rusted buckles, cold-glowing eye sockets, charging bone hooves, silent screaming jaw, rattling ribs, fallen war-maul in graveyard mud, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Warhorse Skeleton

Large Undead, Lawful Evil
CR 1/2BruteDungeon / Structure
AC 13
Initiative +1 (11)
HP 22 (3d10 + 6)
Speed 60 ft.
STR
18
+4
save +4
DEX
12
+1
save +1
CON
15
+2
save +2
INT
2
−4
save −4
WIS
8
−1
save −1
CHA
5
−3
save −3
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages None

Actions

Hooves. Melee Attack Roll: Hit: +6, reach 5 ft. 7 (1d6

  • 4) Bludgeoning damage. If the target is a Large or

smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition. Minotaur Skeleton