Image promptwerebear, large bear-humanoid hybrid, hulking shaggy dark-brown muscle, upright on clawed hind legs, broad shoulders, fanged bear snout, small fierce eyes, hand-axe in a clawed fist, old scars across thick hide, guarded protective stance, shadowed pine wilderness, misting breath, silvering moonlight, deep umber and charcoal fur, glinting steel, cold moonlight, dark forest gloom, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Werebear

Medium or Small Monstrosity (Lycanthrope), Neutral Good
CR 5BruteWilderness
AC 15
Initiative +3 (13)
HP 135 (18d8 + 54)
Speed 30 ft., 40 ft. (bear form only), Climb 30 ft. (bear
STR
19
+4
save +4
DEX
10
+0
save +0
CON
17
+3
save +3
INT
11
+0
save +0
WIS
12
+1
save +1
CHA
12
+1
save +1
Skills Perception +7
Gear Handaxes (4)
Senses Darkvision 60 ft.; Passive Perception 17
Languages Common (can’t speak in bear form)

Actions

Multiattack. The werebear makes two attacks, using

Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite (Bear or Hybrid Form Only). Melee Attack Roll: Hit: +7, reach 5 ft. 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the follow- Constitution Saving Throw: Failure: ing effect. DC 14.

The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the GM’s Success: control and has 10 Hit Points. The target is immune to this werebear’s curse for 24 hours.

Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.

Rend (Bear or Hybrid Form Only). Melee Attack Roll: Hit: +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.

Bonus Actions

Shape-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. Wereboar Wereboar