Image promptmedium werewolf hybrid form, towering wolf-headed humanoid, corded muscle, coarse grey-black fur, snarling elongated snout, dripping fangs, blazing yellow eyes, clawed hands gripping longbow, bristling hackles, torn human clothing, moonlit wilderness clearing, pack in treeline, cold silver moonlight, wet bared teeth, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Werewolf

Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
CR 3ArtilleryWilderness
AC 15
Initiative +4 (14)
HP 71 (11d8 + 22)
Speed 30 ft., 40 ft. (wolf form only)
STR
16
+3
save +3
DEX
14
+2
save +2
CON
14
+2
save +2
INT
10
+0
save +0
WIS
11
+0
save +0
CHA
10
+0
save +0
Skills Perception +4, Stealth +4
Gear Longbow
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common (can’t speak in wolf form)

Traits

Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The werewolf makes two attacks, using

Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Wolf or Hybrid Form Only). Melee Attack Roll: Hit: +5, reach 5 ft. 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the follow- Constitution Saving Throw: Failure: ing effect. DC 12.

The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the GM’s Success: control and has 10 Hit Points. The target is immune to this werewolf’s curse for 24 hours.

Scratch. Melee Attack Roll: Hit: +5, reach 5 ft. 10 (2d6

  • 3) Slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: Hit: +4, range 150/600 ft. 11 (2d8 + 2) Piercing damage.

Bonus Actions

Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. White Dragons White Dragon Wyrmling