Image promptwill-o-wisp, tiny undead orb of cold pale fire, single hovering lantern-sized spark, flickering blue-white to sickly green glow, no body, trailing luminous wisps, bright halo and long dancing shadows, floating over black water and rotting reeds, fog-drowned graveyard marsh, half-lit gravestones and drowned bones, luring beacon, deep desaturated blacks and marsh-greys, one uncanny cold radiant point, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Will-o’-Wisp

Tiny Undead, Chaotic Evil
CR 2SoldierDungeon / Structure
AC 19
Initiative +9 (19)
HP 27 (11d4)
Speed 5 ft., Fly 50 ft. (hover)
STR
1
−5
save −5
DEX
28
+9
save +9
CON
10
+0
save +0
INT
13
+1
save +1
WIS
14
+2
save +2
CHA
11
+0
save +0
Resistances Acid, Bludgeoning, Cold, Fire, Necrotic,
Immunities Lightning, Poison; Exhaustion, Grappled,
Senses Darkvision 120 ft.; Passive Perception 12
Languages Common plus one other language

Traits

Ephemeral. The wisp can’t wear or carry anything.

Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement. The wisp can move through other creatures and objects as if they were Difficult

Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Shock. Melee Attack Roll: Hit: +4, reach 5 ft. 11 (2d8

  • 2) Lightning damage.

Bonus Actions

Consume Life. Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet that has 0 Failure: Hit Points. The target dies, and the wisp regains 10 (3d6) Hit Points.

Vanish. The wisp and its light have the Invisible condition until the wisp’s Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life. Winter Wolf Winter Wolf