Image promptlarge winter wolf, dense frost-white rime-crusted fur, pale ice-blue eyes, fogging breath, jaws loosing cone of freezing frost breath, glittering ice crystals, raised hackles prowling stance, wind-scoured glacier ridge, pale packmates in blizzard, cold blue-white snow light, bleak whiteout, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Winter Wolf

Large Monstrosity, Neutral Evil
CR 3BruteArctic / Glacier
AC 13
Initiative +1 (11)
HP 75 (10d10 + 20)
Speed 50 ft.
STR
18
+4
save +4
DEX
13
+1
save +1
CON
14
+2
save +2
INT
7
−2
save −2
WIS
12
+1
save +1
CHA
8
−1
save −1
Skills Perception +5, Stealth +5
Immunities Cold
Senses Passive Perception 15
Languages Common, Giant

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: Hit: +6, reach 5 ft. 11 (2d6 + 4)

Piercing damage. If the target is a Large or smaller creature, it has the Prone condition. Cold Breath (Recharge 5–6). Constitution Saving Throw: Failure: DC 12, each creature in a 15-foot Cone. Success: 18 (4d8) Cold damage. Half damage. Worg Worg