Image promptwraith, incorporeal undead, hollow silhouette of tattered flowing shadow-robes, no body inside, void where a face should be, two burning points of pale cold light for eyes, translucent edges dissolving into black vapor, skeletal shadow-hands reaching to drain life, a guttering lantern light in frame it recoils from, fog-choked graveyard of leaning stones, absolute black and ashen grey, faint sickly glow, chilling gloom, lurking drift, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Wraith

Medium or Small Undead, Neutral Evil
CR 5LurkerDungeon / Structure
AC 13
Initiative +3 (13)
HP 67 (9d8 + 27)
Speed 5 ft., Fly 60 ft. (hover)
STR
6
−2
save −2
DEX
16
+3
save +3
CON
16
+3
save +3
INT
12
+1
save +1
WIS
14
+2
save +2
CHA
15
+2
save +2
Resistances Acid, Bludgeoning, Cold, Fire, Piercing,
Immunities Necrotic, Poison; Charmed, Exhaustion,
Senses Darkvision 60 ft.; Passive Perception 12
Languages Common plus two other languages

Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult

Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: Hit: +6, reach 5 ft. 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Create Specter. The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target’s spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at a time. Wyvern Wyvern