Image promptxorn, squat barrel-bodied stone elemental, radially symmetric, three long powerful arms with stony claws, three splayed feet, three large eyes ringing the top, wide central maw on the crown, pebbled grey-brown mineral hide veined with gemstone and metallic ore, half-emerging from a cavern wall, earth-gliding through solid stone, dark underground vault, glittering mineral seams, slate and ochre with warm gem-glints, deep subterranean shadow, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Xorn

Medium Elemental, Neutral
CR 5SoldierElemental Plane
AC 19
Initiative +0 (10)
HP 84 (8d8 + 48)
Speed 20 ft., Burrow 20 ft.
STR
17
+3
save +3
DEX
10
+0
save +0
CON
22
+6
save +6
INT
11
+0
save +0
WIS
10
+0
save +0
CHA
11
+0
save +0
Skills Perception +6, Stealth +6
Immunities Poison; Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft.;
Languages Primordial (Terran)

Traits

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.

Treasure Sense. The xorn can pinpoint the location of precious metals and stones within 60 feet of itself.

Actions

Multiattack. The xorn makes one Bite attack and three Claw attacks.

Bite. Melee Attack Roll: Hit: +6, reach 5 ft. 17 (4d6 + 3) Piercing damage.

Claw. Melee Attack Roll: Hit: +6, reach 5 ft. 8 (1d10 + 3) Slashing damage.

Bonus Actions

Charge. The xorn moves up to its Speed or Burrow Speed straight toward an enemy it can sense. Zombies Zombie