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Zombie
Medium Undead, Neutral Evil
CR 1/4BruteDungeon / Structure
AC 8
Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
STR
13
+1
save +1
DEX
6
−2
save −2
CON
16
+3
save +3
INT
3
−4
save −4
WIS
6
−2
save +0
CHA
5
−3
save −3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: Hit: +3, reach 5 ft. 5 (1d8 + 1) Bludgeoning damage. Ogre Zombie