Image promptsingle deadly barbed arrow, bruise-dark forged head inscribed with a bane-sigil, oil-dark fletching, half-rotted binding thread, freshly whetted point, strong visibly radiating sickly luminescence along the head and shaft, very rare aura, slaying weapon, object study, single hard light, dark neutral backdrop, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Weapon (Any Ammunition), Very Rare

Weapon (Any Ammunition), Very Rare

This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.

After dealing its extra damage to a creature, the ammunition becomes nonmagical.

1d100Creature Type1d100Creature Type
01–10Aberrations51–60Fey
11–15Beasts61–70Fiends
16–20Celestials71–75Giants
21–25Constructs76–80Monstrosities
26–35Dragons81–85Oozes
36–45Elementals86–90Plants
46–50Humanoids91–00Undead