Image promptsuit of heavy plate of fine make gone blackened with an oily sheen, breastplate embossed with a subtly wrong protective sigil, pitted flaking gorget, rotted straps, hairline cracks weeping rust, cursed corrupted-crimson taint seeping from the joints, cold necrotic flickering halo, object study, raking hard light, dark neutral backdrop, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Armor (Any Light, Medium, or Heavy), Rare (Requires Attunement)

Armor (Any Light, Medium, or Heavy), Rare (Requires Attunement)

While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly.

Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).